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Tuesday, March 9, 2010

Cantebury Tales

In the Cantebury Tales, Chaucer describes each character vividly and so easily relateable. In everyday life, we are all categorized as something, much like how Chaucer described his characters.

The first character described is the knight. The knight is of course apart of the hierarchy in the time period this was written in; probably a very good justification in why he was first mentioned. Honorable, generous, and humble are a few adjectives I would use to describe the character mentioned above. It seems like he fits in accordingly to what you would envision as a knight. Characters continue to go in justification order as his son, the squire, is next described. The Squire is the charming, young, handsome guy who only acts against evil when desperately needed. Following the trend; his right hand man, the Yeoman, does his "dirty work" for him. The hierarchy level continues down as the rank in society changes. I do believe that these character descriptions stand true to those in which we have learned about in the past. I also feel as if it stands true to how people are judged and categorized in modern day societies.

When deciding game characters, Amy and I are going to have to pay close attention to how each character is portrayed. We simply can't have our freshman dressed as a senior would, it just wouldn't fit his/her known description. As the game continues on, the characters attire will continue to develop. Not only in our game, but overall, game avatars must blend in with their surroundings. A bright, cheery superhero would not belong in a dark lair; the both simply don't coincide. All things in a video game or a book must make sense and blend in order to achieve the full effect. All the above are things to keep in mind when planning and executing our game.

From here on out, especially after reading the Cantebury Tales, our thought process will be a bit deeper in how we create our characters. Reading what Chaucer wrote has enlightened me on how important it is to connect a characters' description, mood, and surrounding in with their objectives. This has been an eye-opener to our team to how important details are.

2 comments:

  1. Good. You 'got' it. The decisions about the details are super important.

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  2. sooooo i was there when you wrote this and continued stressing for like 25mins lol iloveyouu katie louuuu

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