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Thursday, February 25, 2010

Yet Another FLASH Expierence

Yesterday, I set out on the FLASH path yet again. Amy and I brainstormed as well and figured out our game idea. (I'll leave that as a secret, because it's pretty much amazing. Just saying.) Creating a text box on FLASH was pretty simple, actually scared me a bit because I understood for once, and I'm starting to learn the process to publish it and upload the files at once to my projects page! Oh, success feels sooooo good! Anywho, we tweaked our game again today, making it even better, and team Pinky and the Brain will be the most awesome-est group, ever. As this process goes on, you will soooon find out!

Tuesday, February 23, 2010

Anglo-Saxon Comparison

How do the heroes of Ango-Saxons compare to the heroes of today's video game industry?

As each of us have grown up, we have always witnessed that the "good guy" always wins. This was not only in our time, but began years ago with a group of people; the anglo-saxons.
G-man and Beowulf were epic heros that valued the same belief system. They battled to the end in order to achieve what they thought was right. These two heroes were prime examples for modern day video games/movies, and provided us with the statement, "the good shall always prevail."
In this day and age, ourselves along with our peers and even parents have grown up watching movies in which good vs. evil will battle and by the end, good always prevails. This doesn't simply apply to movies, it also applies to video games as well. Children and teens in my generation are obsessed with the video game genre. Many sit hours upon hours developing strategies and codes to "win" these games. As the "good guy" your player is trying to defeat the obvious villian, and through your actions it will be done. Missions continue, and if all lives are lost, there's always the chance to begin again with a new game; all in hopes of battling and defeating the "bad guy".
I don't play video games much myself, my extent is Tetris, so I'm not up-to-date on how to control/play video games. Yet, I know enough about them to realize the main points. This plot "good vs. evil" will forever be the main stage for video games and movies alike for generations to come. The Anglo-Saxons set the stage for all stories from their time to now.

Thursday, February 18, 2010

FLASH MINI-GAME

Today, I finished my mini-game. It was so difficult, and I still haven't figured out how to upload it to my wiki, I'll need some assitance in that. Also, I want to try and add the wolf, chocolate, etc. I hope I'll begin to catch on and this will all become easier, because right now, I want to pull my hair out. Let's just hope...

Monday, February 8, 2010

Well....

Right now I'm supposed to be blogging about Beowulf, yettt I can't quite concentrate to comprehend it, so I believe I might wait until I can focus at home to do it. Until then, let the question of " What has Beowulf left his people? " will remain unanswered... haha :)



THE UPDATED PORTION: haha

Beowulf left his people pride and persistance. He showed the people who belived in him that he could conquer and also remain a symbol of authority and dominance. Through his heroic actions, he lost his life but his story will remain told. It's an inspiring story of triumph and the ability to previal and will be passed down generation to generation in order to prevent the disappearance of Beowulf in a story form. He may physically be gone, yet he will live on through others.

Friday, February 5, 2010

Beowulf 2

When the first teller of Beowulf prepared to share the tale, what assumptions do you think he (or she) made about the purpose of the story?

- How do you think the storyteller's beliefs about the intended audience--men gathered in mead halls--affect the content of the story?

- How do you think YOUR beliefs about your video games' intended audience (you will need to determine who your audience is) will affect the development and final version of your game? Think of age appropriateness, learning goals, types of characters, etc.

When the first teller of Beowulf was speaking I believe it was for two reasons. I feel as if his main reason was to pass the story down from generation to generation until the tale was able to be recorded down as written word. Also, he may have been impacted by this hero, and feels as if his story should not be forgotten.

Since the intended audience of the storyteller was men gathered in mead halls, he probably made the components of his story more masculine and maybe a bit exaggerated. In this day in time, the scene could be compared to guys night out at the local pubb; sitting around telling stories that have been told to them.

In my video game the targeted audience will influence many decisions. You must consider the education level and the ability to comprehend and react to certain areas of content of which you're trying to reach. A 2nd grader cannot do the same things as a 12th grader, therefore those things need to be accounted for.

All things in life need to have consideration and thinking. Stories need to be told, and life should be recorded.

Thursday, February 4, 2010

Beowulf




In this picture the cool colors complimented by warmer colors symbolize dominance; the perfect adjective for Beowulf. Beowulf would be like the captain of the varsity football team in all movies in Hollywood; the muscular leader and hero of all his croneys. Beowulf is the hero to all when his battle and wit are summoned upon, and will fight, but fight for what is right, much like what we would consider a hero today. Through the days of modern time, people look up to others who are more powerful than them, constituting them as a hero, much like Beowulf.
I feel as if Beowulf would make a prime hero for a video game. When deciding in a video game of who you want to play, most will always go for the main character (the hero). In this case, Beowulf would be the number one choice. I would feel so confident with Beowulf on my side, I know that all things will be done right, and all problems resolved.

Tuesday, February 2, 2010

My Hero

My hero, by far, is my sister. My sister has overcome a lot of the same struggles I have and created a successful life for herself and family. Both our childhoods and teenage years were not the breeze they seemed to be, and we've made great people out of ourselves. We had every reason in the world to let go of ourselves and not create something positive out of our life; she was the person who showed me that overcoming this was possible. Although my sister, Jennifer, is ten years older than me, we are so close and she has set a straight and narrow path for me. When I'm at my lowest lows, she reminds me of what I need to do with my life. Without her, and my mother as well, who knows the person I'd be today. Without the guidance I've been given and the examples that have been set, my life wouldn't be going in the right direction as it is now. For that, I am eternally grateful.

Reflections on Playing to Learn

As I played these games, I learned different concepts to include in my future video game. Ideas started to form in my head that I think I may use from now on. I also felt encouraged and given faith that I can also create games just as other student have. I will continue to play more games in hopes to learn.