When the first teller of Beowulf prepared to share the tale, what assumptions do you think he (or she) made about the purpose of the story?
- How do you think the storyteller's beliefs about the intended audience--men gathered in mead halls--affect the content of the story?
- How do you think YOUR beliefs about your video games' intended audience (you will need to determine who your audience is) will affect the development and final version of your game? Think of age appropriateness, learning goals, types of characters, etc.
When the first teller of Beowulf was speaking I believe it was for two reasons. I feel as if his main reason was to pass the story down from generation to generation until the tale was able to be recorded down as written word. Also, he may have been impacted by this hero, and feels as if his story should not be forgotten.
Since the intended audience of the storyteller was men gathered in mead halls, he probably made the components of his story more masculine and maybe a bit exaggerated. In this day in time, the scene could be compared to guys night out at the local pubb; sitting around telling stories that have been told to them.
In my video game the targeted audience will influence many decisions. You must consider the education level and the ability to comprehend and react to certain areas of content of which you're trying to reach. A 2nd grader cannot do the same things as a 12th grader, therefore those things need to be accounted for.
All things in life need to have consideration and thinking. Stories need to be told, and life should be recorded.
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You are very analytical and I like it. [=
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